Within this category you will find different chapters dedicated to specific elements that have been developed, further adapted and extended during the PITCH project. 

The category is divided into: 

For students:

As part of an open learning approach, you can also access two different workshops as well as become active yourself that took place as part of the PITCH project. 

There, students from all European countries worked together in smaller groups. 

Furthermore, this platform can also be used as an e-portfolio.

Please follow the link to join the groups and use your username and password to log in. 

further information: pitch-project.eu

Developed by the PITCH consortium: 



This module on Open Educational Resources (OER) offers thematic inputs as well as exercises to test and train one's own skills. 

With the learning units

  • OER - Background and Basic Ideas 
  • Using and Developing OER
  • Application of OER in one's own context

basic aspects of the topic are covered. 

“PITCH is about new ways of learning in Higher Education Institutes and Business in relation to “Creativity and Innovation Management”. This means that we want to promote the acquisition of these competences and assess and document how these competences develop.

In this train the trainer course we don’t want to spend much time on theory of validation, competence theory and taxonomies, but want to convert much learning time into active working time.
Hence we will have less theory input and more space for development in Thessaloniki.

This module introduces the steps of the design thinking process, explains them and provides a number of methods and tools which can be applied to facilitate each step.

This course is designed to improve your own competences regarding COL&V. It is divided into 4 learning units with different focuses, which can be worked through individually. 

The course is based on the reveal publication which is therefore deposited on the main page.

LEVEL5 is not just about validation, it is a holistic validation and learning system.

Therefore, it is designed to plan and deliver competence-based learning - especially in informal and non-formal contexts where no pre-written learning plans are available.

The Student Programme and guide through the workshop in Thessaloniki

The following units are designed to provide theoretical knowledge about each phase of the Design Thinking approach and a small selection of tools (just the tip of the iceberg) as an illustration.